.-==ooo(       ,                        `o.
        Nd' .oC" .-     .- ,  __.. --.._   `b./
      `"NN   NG "N.do  "N"") "N""Yb   "b` `"NN"'
      `"NNb .NM  N  Yb  N  '  N,-"' "N'Yb `"NN"'       ,
        "YNF"NM ,N   N ,N    ,N._.- .N. Nb. YNo.__..oo"
              "`    /'         "      "'   "'  dF"''

REAL2UNREAL CONVERTER v.0.3b

REAL2UNREAL est un convertisseur de valeurs du monde Réel en valeurs 
du monde Irréel avec agrandissements et arrondis paramètrables. 
Il supporte les conversions en mètres, pieds et angles. Il est décliné 
en version ADVANCED ainsi qu’en version BASIC, correspondant aux 
valeurs orginales sans agrandissements ni arrondis par défaut. 
Il peut facilement être intégré sur une page ou un site web.

REAL2UNREAL is a Real World to Unreal World converter values with 
customized enlarging and round-offs. He supports translations of meters, 
feet, and angles. 
He was built under ADVANCED and BASIC mode, corresponding to originals 
values without enlargments and round-offs. He was easily embedded on a 
page or a website.
SUPPORTED TYPE : UnrealEd 2 / UnrealEd 3 for : Unreal UnrealTournament Unreal II DeusEX UT2003 UT2004 UE2R
| HOWTO : | | % RATIO : Agrandir/Enlarge or Réduire/Reduce | Modify Scale Translation | Default value : 140% | (Real conversion to Unreal was ~40% smaller) | ex. initial size = 100% | double size = 200% | | ~ ROUND : Arrondi/Rounded | Align to grid without BSP error | Default value : 8 | (Default Grid Align) | ex. use only 2 4 8 16 32 ... | corresponding to your UnrealEd grid view | | If NaN : N’est-pAs-un-Numéro/Not-a-Number | Ne pas utiliser la virgule / Dont use comma | ex. 3.14 non/not 3,14 | | BASE : | | M = Mètre = Meter | F = Pied = Foot | ° = Degré = Degree | UU = Unité Unreal = Unreal Unit | RUU = Rotation Unité Unreal = Unreal Rotation Unit | | | LENGHT BASE : | | 256UU = 4.8768M = 16F | 1M = 52.493438320209973753280839895013UU | 1F = 16UU | | | ANGLE BASE : | | 360° = 65536RUU | 1° = 182.04444444444444444444444444444RUU | | | (Source from Unreal Wiki General Scale And Dimensions)
M --> UU | UU --> M [ADVANCED] (1M = 52.493438320209973753280839895013UU + % ~ ROUNDED)
% RATIO ~ ROUNDED M UU UU M
M --> UU | UU --> M [BASIC] (1M = 52.493438320209973753280839895013UU)
M UU UU M

F --> UU | UU --> F [ADVANCED] (1F = 16UU + % ~ ROUNDED)
% RATIO ~ ROUNDED F UU UU F
F --> UU | UU --> F [BASIC] (1F = 16UU)
F UU UU F

° --> RUU | RUU --> ° [ADVANCED] (1° = 182.04444444444444444444444444444 ~ ROUNDED)
ROUNDED ° RUU RUU °
° --> RUU | RUU --> ° [BASIC] (1° = 182.04444444444444444444444444444)
° RUU RUU °

Enjoy !!!
LABOITEBLANCHE Ed. - 2004 http://www.noweb.org/unreal/